Dev Blog Week 6
Get Out of My Land! » Devlog
Introduction
This week, our team is focusing on implementing the features planned for Alpha phase. We are trying our best to complete as much works set out despite having exams soon.
Updates
Dennis
- Created Prefab for Assassin and Warrior
- Assassin change trigger effects to when first time kena hit
- Will continue to work on Tank and Mage
Zhenxin
- Bug fixing to prevent the turret from blocking the enemy path
- Implemented naive randomise spawn point
Yuki
- Did tower 3D models and texture
- Research tower VFX
- Research enemy 3D models
- Refining in-game screens' UI design with more mockups
Germaine
- Refine card UI designs
- Working on implementing add card feature
- Testing UI in-game
Gordon
- Implement rule base AI for dynamic spawning, will require the new towers to be able to test it
- Composed a first pass for the in-game background music
Yu An
- Aid Gordon with implementing enemy AI with ML
- Implemented the tower 3d assets into the game with textures and materials set up.
- Work on dev logs and game design document
Get Get Out of My Land!
Get Out of My Land!
☁️ Be 🏔️ the 👑 Next King
Status | In development |
Author | goml |
Genre | Strategy |
Tags | 3D, Fantasy, Roguelike, Singleplayer, Tower Defense |
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