Dev Blog Week 7
Get Out of My Land! » Devlog
Introduction
This week, our team is focusing on integrating all the features that we have been working on the past few weeks for our Alpha phase. Many features are completed and you can expect a playable product with all the key features in the game!
Updates
Dennis
- Created Prefab for Tank, which makes the towers only target it for a short time,
- Created prefab for healer which heals all surrounding enemies every period of time
- Implemented tower models
- Implemented elemental systems for all towers
- Implemented elemental reactions on the enemy prefabs to show combinations of status effects on enemies
- Implemented VFX of the projectiles
Zhenxin
- Expanded the outer grid in the game by 1 block size, it is easier for the player to build the land tiles now
- Completed high score system
- Fixing bug for building land tiles
Yuki
- Completed Splash Screen with any key
- Completed Start screen
- Settings - music mixer is completed
- Completed Exit screen - exiting game is completed
- Completed Tower VFX
- Completed Tower models and animations
- Completed Enemy models
Germaine
- Add card feature completed
- Main menu, in-game menu, pause and end game screens are designed, need to be implemented into the game
Gordon
- Working on smart random spawn point
- Merging branches for integration
Yu An
- Discuss more implementation of enemy AI and ML with Gordon
- Working on Game Design Documents
- Writing Dev Blogs
- Optimise Tower 3D models as game ready assets
- Help teammates with their tasks
Get Get Out of My Land!
Get Out of My Land!
☁️ Be 🏔️ the 👑 Next King
Status | In development |
Author | goml |
Genre | Strategy |
Tags | 3D, Fantasy, Roguelike, Singleplayer, Tower Defense |
More posts
- Dev Blog Week 12Nov 06, 2022
- Dev Blog Week 11Oct 28, 2022
- Dev Blog Week 10Oct 23, 2022
- Dev Blog Week 9Oct 17, 2022
- Dev Blog Week 8Oct 13, 2022
- Dev Blog Week 6Sep 17, 2022
- Dev Blog Week 5Sep 09, 2022
- Dev Blog Week 4Sep 04, 2022
- Dev Blog Week 3Sep 01, 2022
Leave a comment
Log in with itch.io to leave a comment.