Dev Blog Week 9


Introduction

3 more weeks to the full version of our game!! :partying_face:

This week, our team is focusing on integrating all the features that we have been working on balancing the game and introducing more challenging components. As a team, we decided to remove the wind element from our elemental chart, and making the fire ball effect in a straight line to the enemy. We value the feedback given by other teams and the teaching team, and hope that our game has surpassed the expectations for Beta release!

Updates

Dennis

  • Updated VFX for enemies
    • Healing effect for enemies 
    • Changed assassin’s skin so that when invisible can see better
  • Updated VFX for towers
    • Created VFX for plasma, steam and shock
    • Changed VFX for water tower and fire tower
  • Updated Enemy HP bar to work now
  • Working on the upgrading of towers and introducing a special boss every 5 waves

Zhenxin

  • Tower prefabs now contain a tile below, don’t allow players to build towers on land now
  • Countdown and fading out of music after wave starts are working
  • Will be working on making the turret selectable, to show the range
  • To help in Technical Design Document

Yuki

  • Designed and implemented the tutorial pages and bugs on the tutorial pages are fixed
  • To update itch.io website
  • To create UI for the deck showing
  • To update our repository’s readme and STEPS page’s design
  • To help in Game Design Document

Germaine

  • Added a function that player starts with at least 2 towers
  • Pause function is done
    • Can build when paused
  • Linked the settings screen to the pause screen
  • To add to allow the players see the deck of cards and add flipping animation to the card deck

Gordon

  • Enemy manager created
  • Finish up on the dynamic spawn point using ML

Yu An

  • Continue working on Game Design Document
  • Continue play test the game every merge
  • To change the colour of the tiles below the towers, for better differentiation
  • To change the shape of the land at the start of the game
  • To add more special boss monsters every 5 waves
  • To add more moving clouds in the skybox to make it more interactive

Get Get Out of My Land!

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